Atrumignem Arcis
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Jan 29, 2012, 12:51am



©Planet of Legends...
This is Reality.
Talees
Go There.
Atrumignem Arcis
Lyra City
Go There.
The nights grow longer. The days slower to come.
Time and Space collide, spilling unexpected contents into the worlds.


  • Slave Auction today! Come and find the pretties to grace your halls, and the men to keep you safe at night, or your bed warm...Date: 27 Sertine, 2845 AS
  • A Giant appears? The hulk brings shiny gems comes to sell them... Date: Open
  • A dragon makes allies, and enemies within the walls of the City...Date: 27 Sertine, 2845 AS
  • The man with no memory seeks out those who can help him... Date: 25 Sertine, 2845 AS

  • Atrumignem Arcis :: Home
    Forum NameTopicsPostsLast Post
    Membership and FAQ
    [ ]Site Membership (2 sub-boards)
    New members should go here first. Everything you want to know about joining and how to get started is here.

    The FAQ on how to join and how to create a character is located here.

    Also located here:
    * Site Rules
    * Questions submitted by guests and members are answered here.
    * Information on how to contribute to the site.

    Guests can post here
    1417on Nov 2, 2010, 12:28pm
    by Havoc
    in What's Rabbit Hole and...
    [ ]Profiles for Review
    Herein lays the information of people who have not yet met the approval of the Admin. Until the resident is moved to their appropriate location, no role play is permitted.

    They will be moved from this board when they are approved. Any role play posted prior to approval will be deleted without warning.
    22on Jun 11, 2008, 1:24am
    by Narrator
    in Profile Template (not ...
    OOC
    [ ]General (4 sub-boards)
    You can talk about anything here.

    Also located here:

    *Leave of Absence
    *Suggestions
    78386on Jan 17, 2012, 10:02pm
    by Actyon
    in SOPA / PIPA
    [ ]Welcome and Goodbyes (1 sub-board)
    Suggested by one of the members, this board is intended for use if you are leaving for an extended period of time. Or, even better if you return after a long absence!

    If you are a new member, a returning old one or someone who is taking a hiatus, post your worries, concerns and well wishes here for the sake of everyone else and yourself too!
    310on Jan 27, 2012, 11:09pm
    by Serrah
    in Gouzai!
    [ ]Advertisement
    As a courtesy to those who would like to put their advertisements on our board, please post them here. Links welcome. We do not post buttons at this time.
    34on Jul 8, 2011, 12:55pm
    by Harley
    in Ares Peak Interspecies...
    The Cities (RP)
    [ ]Lyra City (5 sub-boards)
    Lyra City is set in an unending spiral, circling from the Palace outward so that no invading force could attack the Palace directly. There are huge battlement walls surrounding the Palace, and City walls every few miles out, surrounding the City. L'lendaa patrol the heights in shifts with their strongest Talents on each shift, rotating so no one becomes too tired. These L'lendaa also serve as conduits for the Hand of Power, throwing their reach that much further.

    The Hand of Power, also called the Hand of Five are five extremely strong Talents, binding their Gifts together to create a many-Mind, talent of gestalt bringing their Gifts to the fifth power. Their job is to blanket the City with telepathic static, creating the illusion that the City and the Dependant-villages are pockets of static, no life or civilization among them. Thus far, no being has ever been able to pierce the blank areas.

    When there is need to reach outside the designated area of the City and Dependant-villages, Duscha allows no one else to Focus for her Talents although becoming the Focus herself is extremely dangerous. As her mother did in her place, Duscha refuses to ask another to do what is her duty.

    It is a place of commerce mostly, with those who do their business here, living outside the City itself. Teleportation is not uncommon, though it is not as strong as the general population's telepathy.

    Although most are well-trained warriors, the hospitality of the Rimillian species is very amiable and welcoming, even to strangers.
    14647on Jan 27, 2012, 10:57pm
    by Winters Grove
    in Wandering again
    [ ]Talees (8 sub-boards)
    The major trading city of the north part of Vėbara. Since the other cities (Baro, Amohk, and Dowana) within the realm of Kyri are so difficult to get to this city is perfectly situated at the entrance of Pellum Pass through the Verion Mountain Range as a way station.

    Designed in the shape of a wheel, each of the nine spokes is a main street, each representing a deity. The church of each deity is on the corresponding street. Because of this arrangement the people who worship a certain deity tend to cluster around that main street. Walls block the residential areas of one street to the next to prevent warfare between the denizens.

    In the center of Talees is a great tower, which has no apparent entrances. There are many legends about this tower, but no one knows for sure: or if they do they’re not saying anything. The base of the tower is 27’, the rest extending into the sky and is capped with a tower. There is a single window near the top of the tower, which can only be seen from the ground.

    A market and street performers sell their wares or entertain the passing people despite this mysterious. Local history claims Talees was built around the tower and the streets, which were already there when the first explorers ventured into the valley.


    When you enter the city, please be sure to read the City Ordinance board as there are important rules that must be followed. They will be enforced.

    37744on Jan 27, 2012, 11:06pm
    by Serrah
    in Auction take 2
    [ ]The Wilds (2 sub-boards)
    From valley to lake shore, from forest to dusty road, herein the general wilderness can be found. This is outside all city boundaries, as well as outside the realm of the Keep.

    Outside Lyra City:

    Forests cover most of the area between Lyra City and the Dependant-villages. In order to travel from Lyra City to Talees, the treacherous forests must be transversed. There are few roads that are safe from bandits, and only one leads to the sheltered canyon where the entrance to the realm of Vėbara can be found.


    Outside Talees:

    Upon crossing into Vėbara, a travel will find themselves in the rolling hills of the realm of Kyri, whose capital is Talees. A few miles to the north and east of Talees are the jagged cliffs of the northeastern corner of Vėbara. These cliffs over look the Decidelda Ocean. Though the ship the Spiritsail occasionally can be found and passage purchased, what lays beyond the Ocean remains a mystery.

    Traveling on foot/ through the air to the Keep:

    Please read sub-board for the important details.

    (If you'd like a specific place to be added, feel free to SM Admin)
    00


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    All information regarding any city, culture or race (exceptions see below) is ©1999, 2010, 2011 Copyright and are the sole property of Oren [Orphan Quest, Dot by KE Milrona]. ©1999, 2010, 2011 Lingspelien, Planet of Legends, Dragons' Elite Guardians, Elvito...
    Exceptions:
    All information regarding Lyra City and the Ramillian people is the sole property of Aramina.
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